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SPECIALIZED STUDIES IN MODELING AND CONCEPT ART

STARTING DATE – OCTOBER 2024

Language: SPANISH 

Age

+20

Modalities

In-person – *Combined by online streaming

*Student and teacher live by video.
*Valid from March to July

Duration

4 school Years + Final Project

Places

SPECIALIZED STUDIES IN MODELING AND CONCEPT ART

         

         

Access is open to anyone over 18 years of age with a vocation for concept art and modeling. From any type of previous training: High school, FX ANIMATION foundation course, baccalaureate, vocational, or others.

No academic certificates are required.

  • Age18 +
  • Basic computer skills
  • Motivation letter of between 100 and 150 words or motivation video (can be recorded on a cell phone) of between 45″ and 1″ explaining why you want to do this course and study at FX ANIMATION.
  • Send your application to your academic advisor or to: [email protected]

1st year
DIGITAL DRAWING AND PAINTING BASES MODULE
1st, 2nd, 3rd trimester
• Perspective 1
• Introduction to lighting with gray-scale primitives
• Traditional techniques (drawing in graphite, charcoal, etc)
• Perspective II
• Introduction to human anatomy
• Creation of pieces studying objects, animals and vehicles
• Introduction to 2D rendering with the analysis and compression of the
materials
• Presentation: formats and pitching I
Putting the subjects into practice through projects

3D TECHNIQUES MODULE
3rd quarter
• Introduction to 3D modeling
• Introduction to 3D texturing
• Introduction to lighting and engine presentation
3d render

FXExperience MODULE (Complementary Activities)
(subject to quarterly curricular programming)
• Workshops
• Masterclasses
• Curricular visits

2nd year
DIGITAL DRAWING AND PAINTING MODULE
1st, 2nd, 3rd trimester
• Understanding of proportions and human musculature
• Understanding of animal anatomy bought with human
• Advanced perspective
• Creation of illustrations or cinematic shots of environments
• Making thumbnails as development prior to the final concept / keyframe
• Applied treatment of light and color
• Presentation of formats and pitching II
Putting the subjects into practice through projects

3D TECHNIQUES MODULE
1st, 2nd trimester
• Introduction to 3D modeling II
• Introduction to 3D texturing II
• Introduction to lighting and 3D render engine presentation II

FXExperience MODULE (Complementary Activities)
(subject to quarterly curricular programming)
• Workshops
• Masterclasses
• Curricular visits

3rd year
PREPRODUCTION AND PRODUCTION MODULE IN CONCEPT ART
1st, 2nd, 3rd trimester
• Brifing: interpretation and analysis
• Search for images and references
• Sketching from references
• First interactions and definition of the design
• Creation of pages with additional graphic information
according to production
• Render and layout
• Audiovisual language and Storyboard
• Reading and interpretation of the Script
• Briefing: construction and analysis
• Workflow: documentation and references
• Pitching: presentation of the project / professional order

3D TECHNIQUES MODULE
1st, 2nd, 3rd trimester
• Creation of 3D pieces for the presentation of projects
of concepts
• 3D modeling with Maya
• Sculpting with ZBrush
• Introduction to texturing with Substance Painter and Alchemist
• Lighting and rendering with Arnold Render and Unreal Engine

FXExperience MODULE (Complementary Activities)
(subject to quarterly curricular programming)
• Workshops
• Masterclasses
• Curricular visits

4th year
CONCEPT ART MODULE
1st, 2nd, 3rd trimester
• Projects for the creation of a professional portfolio
• Specialization in creation of characters and creatures
• Specialization in creating environments
• Specialization in creating hero props
• Advanced pre-production of animated films and
video game
• Character psychology
• Job presentation
• Creation of personal project

3D ADVANCED TECHNIQUES MODULE
1st and 2nd trimester
• Creation of 3D pieces for the creation of concepts
• Advanced Modeling
• Advanced sculpting with ZBrush
• Advanced PBR texturing
• Lighting and rendering with Unreal Engine

FXExperience MODULE (Complementary Activities)
(subject to quarterly curricular programming)
• Workshops
• Masterclasses
• Curricular visits

TRAINING IN COMPANIES MODULE
> = 250 hours of work in companies in the sector
• Companies in the sector provided by the school
• Evaluation and improvement of personal skills
• Development in a real productive environment

FINAL PROJECT

  • Certified FX Degree
  • Concept Artist
  • Character Designer
  • Character Modeler
  • Environment Designer

REQUEST INFORMATION

Our specialized career in Concept Art offers you a unique training so that you become a Conceptual Artist with a technical and artistic training for the illustration of concept art and visual development for the audiovisual industry (video games, realistic cinema and animation cinema): scenarios , environments and realistic character design, also using Matte Painting techniques and 2D-3D integration workflows.

You will be trained through work on real projects, in which you acquire a command of the techniques, processes and development of professional skills for the design of Concept Art.

In addition to putting into practice the techniques related to the current workflow, we develop the bases of the audiovisual language, the script and the production as an essential complement to create complete professionals in the Concept Art sector in its multiple disciplines and possibilities offered by the audiovisual market. .

Training in FX ANIMATION reproduces a real production environment, in which you can enrich your projects with other areas such as cinema. The study method, based on continuous practice, project work, teamwork and the guidance of professionals active in the sector, allows the development of your creativity and that you be an active protagonist of your growth that is reflected in your Demo Professional reel, which is the gateway to our internationally recognized Job Bank with an efficiency of 99% job placement.

If your passion is drawing and you want to make it your profession, FXANIMATION is your School.

Fabià Sans
Profesor de Concept Art en FX Animation

PROFESSORS

INCLUDED IN THIS TRAINING

Company internships

Because our training is based on excellence and on providing students with not only the technical knowledge necessary for their profession, in the final year, a company internship is carried out to put into practice the knowledge learned within a real production flow. This training is mandatory and students will be selected by the companies that the school has within its professional portfolio.

Our students have undertaken training in companies such as El Ranchito, Deluxe, Entropy Studio, Digital Legends, The game forge, Scarecrow studio, B · Water Studios and Music has no limits, among others.

FX Family Program

The reception and accompaniment program for newly incorporated national and international students.

When starting training in FX, students face a double academic and social challenge: they leave their city or school and even their groups of friends to start a new life and study experience at FX ANIMATION.

The FX Family Program aims to actively integrate the student at school and in Barcelona, helping them to feel accompanied and participate in academic life from day one. As an inclusive school, the program is aimed at all students without distinguishing between any of them and respecting the individual needs of each one, at all times.

At FX, we are one big family and we strive for students, teachers and non-teaching staff to feel at home at FX. This meeting point with students strengthens coexistence, communication and knowledge exchange between the different training areas of the school. Integration and the feeling of belonging influence motivation and strong academic performance. Our program is totally free and available to all students from all backgrounds.

FX Experience Program

One of the programs that enriches and multiplies the added value of FX ANIMATION training: learning through experience, leaving the classroom, leaving a controlled and protected environment, and facing the real world. Through this program, the student is given the opportunity to develop communication, personal and interpersonal skills.

The objective is to integrate and relate the student to the work environment of the entertainment and audiovisual sector. Through their participation in cross-cutting projects, company internships and volunteering, the professional skills most valued by producers and companies are promoted. With this program we ensure that our students, in addition to being excellent technicians, become excellent professionals.

Internships in companies in the sector during training
Visit to London and networking with international production companies
Attendance at the main festivals in the sector: Mundos Digitales, BCN Film Fest, Animac…
Quarterly trips: visits to companies in the industry, exhibitions, workshops…
Volunteering in sector events
Masterclasses, workshops and workshops with featured gurus
Recruitment: every year at FX we organize a Job Fair (employment market) with national and international companies who recruit students for their subsequent hiring. The students also learn how to pass a job interview.
Participation in crosscutting film / videogame / 3D projects through SeñoraX, our associate producer.
Pitching practices: How to sell a film project
Personal marketing
Seminars
Company seminars
Seminar hosting

E-Sports Program

E-Sports is a discipline that consists of the practice of playing videogames at a competitive level, through leagues and tournaments. E-Sports are enjoying their finest hour in terms of recognition, investment and relevance.

FX ANIMATION is a pioneer school in incorporating E-Sports into academic life; one of the main objectives of the program is that students can play, enjoy and compete in videogames in a safe and controlled environment under the guidance of specialized trainers.

In the United States, educators and researchers affirm that this type of tournament is directly related to commitment and academic success and consequently, it reports very positive effects on learning and personal growth.

E-Sports are considered to be a highly effective tool to contribute to the development of the professional and individual competences and to promote cooperative work in the most innovative and cutting-edge classrooms and training centers such as FX ANIMATION.

Development of cognitive and interpersonal skills through E-Sports:

  • Critical and strategic thinking
  • Involvement and responsibility
  • Solving complex problems
  • Managing emotions
  • Performing under pressure
  • Communication and cooperation
  • Leadership
  • Teamwork
  • Creativity and initiative

Instrumental skills directly related to the technique of the game include:

  • Reaction speed
  • Precision
  • Peripheral vision
  • Injury prevention
  • Attention and coordination

Instrumental skills directly related to the technique of the game include:

Reaction speed
Precision
Peripheral vision
Injury prevention
Attention and coordination

AlumniX Program

FX ANIMATION is the only film, 3D, videogame and animation school with a totally free graduate student program. The Alumni-X program was born in recognition of the effort and work well done by our graduates. Proud of our young, bright and well-prepared students, we continue to accompany them once they have finished their training.

FX ANIMATION is the only film, 3D, videogame and animation school with a totally free graduate student program. The Alumni-X program was born in recognition of the effort and work invested by our graduates. Proud of our young, bright and well-prepared students, we continue to accompany them once they have completed their studies.

Our job board, network of contacts, events and constant promotion on social networks, facilitate their incorporation into the working world immediately. Linked to the school through the Alumni-X program, graduates will continue to evolve professionally.